Designed with safety in mind



Enjoy the Sketchfab Virtual Reality experience:



Compatible with all mainstream VR tech including:

HTC Vive, Oculus Rift, Google Cardboard, Google Daydream, and Microsoft Mixed Reality.



Sketchfab is empowering a new era of creativity by making it easy for anyone to publish and find 3D content online.


With a community of millions of creators who have published millions of models, we are the largest platform for immersive and interactive 3D.


Additionally, our store lets buyers and sellers transact 3D models with confidence using our realtime viewer and model inspector.

Our technology is integrated with every major 3D creation tool and publishing platform, and is compatible across every browser, operating system, desktop and mobile.


Our robust APIs let developers support direct uploading and downloading of 3D models; and configure our embeddable 3D viewer as needed.




  • From low-poly and game-ready 3D assets to real-world 3D scans, everything for professionals.
  • Preview model topology, UVs, and textures in 3D before you purchase.


Technical standards:

PBR materials, animated rigs, and more in a universal format.
Original format downloads, as well as automatic GLTF conversion.
Rating and reviews system that helps you make informed decisions.


Popular formats:

3DS (.3ds), Blender (.blend), Collada (.dae), Autodesk filmbox (.fbx), GL Transmission Format (.gltf, .glb), LightWave (.lwo, .lws), Alias Wavefront (.obj), polygon file format (.ply), Stereolithography (.sta, .stl), 3ds Max (.max), Cinema 4D (.c4d), Maya (.mb .ma), Modo (.lxo), ZBrush (.obg), SketchUp (.skp), Unity (.unitypackage), Unreal (.uasset), Polygon File Format (.ply)


Featured categories:

  • Characters and Creatures 3D models

  • Architecture 3D models

  • PBR 3D models



Powerful 3D Editor:

Fine-tune your models with our powerful built-in 3D editor.
Adjust the orientation, edit your materials, set up lighting, camera parameters and add creative

post-processing filters to achieve the perfect look.




  • Orientation
  • FOV
  • Custom background (HDRi, image, color)
  • Shading
  • Wireframe
  • Camera limits



  • Image-based Lighting
  • Up to 3 dynamic lights (Directional, hemispheric, point or spot lights)
  • Realtime shadows
  • Ground shadow catcher


Classic materials:

Diffuse, Specular, Normal, Bump, Lightmap, Transparency, Emission, Environment Reflection, Face culling


PBR materials (Metalness workflow):

Base color, Metalness, Specular F0, Roughness/Glossiness, Normal/Bump, Ambient occlusion, Cavity, Transparency, Emission, Subsurface Scattering, Clear Coat materials, Refraction, Face culling

PBR materials (Specular workflow):

Albedo, Specular, Roughness/Glossiness, Normal/Bump, Ambient occlusion, Cavity, Transparency, Emission, Subsurface Scattering, Clear Coat materials, Refraction, Face culling


Supported texture formats:

JPEG, PNG, TGA. More formats supported at upload.


Virtual Reality:

  • Scale adjustment
  • Floor level
  • Initial viewing position



  • Speed & cycle control
  • Animation clip management 


Post-processing Filters:

Screen Space Reflection, Screen Space Ambient Occlusion, Grain, Depth of field, Sharpness, Chromatic Aberrations, Vignette, Bloom, Tone mapping, Color balance




  • Desktop browsers: Mozilla Firefox, Google Chrome, Opera, Safari, Edge
  • Mobile browsers: Safari iOS, Android Chrome
  • 360° panorama fallback for browsers that don't support WebGL.



  • On social media.
  • Any website accepting iframes. 



  • Orbit mode
  • First-person mode
  • Teleportation (in VR mode)



  • Skeleton, solid, morph targets
  • Speed control
  • Cycle control 


Interactive features:

  • Fullscreen mode
  • Turntable
  • Annotations (interactive or autopilot)
  • JavaScript API
  • Highly configurable using our Viewer API


Virtual Reality:

  • WebVR on HTC Vive, Oculus Rift and Gear VR 
  • Google Cardboard, Daydream




glTF is a one-size fits all file format designed to let you move 3D files seamlessly between applications while retaining a consistent PBR workflow.


We offer glTF as the standard export for all downloadable models in addition to the original file format that was uploaded.
That's over 300,000 models currently available for free download under Creative Commons licensing and many more on the Sketchfab Store.


Since Sketchfab accepts all major 3D file formats for upload, our glTF export also means we provide the easiest way to convert a 3D file from one of our supported formats into glTF. You can use this to convert your own content if you need a glTF output.




We get this question a lot: why WebGL?

With subsequent questions like: what about security? what about standards?

Well, we believe WebGL will become the standard to display 3D content online in the browser.

That’s the very reason why we started playing with WebGL as soon as it was out there, and why we launched sketchfab




Working on a technology natively understandable by the browser is the only way to be working on a scalable product.


Plugin-based solutions, beyond the drawback of requiring installation, have to be developed for each browser, each operating system, each platform, each device…

Working with WebGL allows us to provide in-browser support for more than 20 native 3D formats, and on almost 60% of browsers, and counting.


In the meantime, we are also working on a fallback for non-modern browsers. Working with WebGL makes it possible to reach sketchfab from an Android tablet, and soon on the iPad. Working with WebGL makes it possible for us to provide a full standard universal 3D viewer.


At Sketchfab we take privacy and security very seriously and do our very best to protect your work.

Here are some of the ways in which we secure your content:
Data served from our site is compressed via a lossy algorithm and original files are never publicly exposed.

Our team actively monitors and invalidates any unauthorized attempts to access 3D data, such as “rippers”.

Our terms of service strictly forbids any attempt to reverse-engineer Sketchfab content.
While we make it as hard as we can to prevent piracy, it’s not entirely possible due to the way video cards work.


We scramble the data we send to your browser, but once it is sent to your video card it’s readable and can be intercepted.


Unfortunately, this is true for any process that uses a video card, like games or any other WebGL/WebVR apps.


That said, your original model file is never exposed unless you enable downloading.

The model we serve to your card is heavily processed and compressed.

In the end, there’s always a balance between getting exposure and showing your work vs. how sensitive your data is.


This is true for all media platforms

(like YouTube, Spotify or Netflix).