Designed with safety in mind

Second Earth VR




Technology has ingrained itself into every aspect of our lives around the world, yet it cannot be the sole solution for all problems.

Artificial intelligence is still in its infancy, the use cases of blockchain are limited, and the coronavirus has shown the fragility of our global supply chains.


In such times of crisis, can technology give us new hope and help humanity continue its path forward, free from the limitations of the physical world?

The popularity of online video conferencing tools, such as Zoom during the pandemic, have helped people understand that interactions and communication between people are not necessarily hindered by physical barriers.
Traditional personal interaction reaches its limits during times of crisis, but eventually this leads to an emergence of new ways of interaction.
Civilization is constantly evolving, and this progress cannot be halted. Instead of fighting the change, we must shape it and strive to create harmony between civilization and technology.

Many barriers prevent interaction in the physical world, from limitations of time and mobility to even subtler barriers, such as economic background or physical appearance.
The wealthy might not spend time with those from a more modest background.
The popular clique may not mingle with cliques they do not share any commonalities with, but they would not be obstructed by these societal barriers in an online space, like gaming.
We are only just seeing the beginnings of how the emergence of virtual worlds will fundamentally reshape human interaction.
The Second World (Gaia Project) will set out to drive this change because we passionately believe that there is only direction that humanity can go: forward! PLVS ULTRA.



Technology is eventually maturing and with the latest breakthroughs in VR, the industry is set for explosive growth over the next 5–10 years.

This is a unique opportunity we do not want to miss and we want to give everyone the chance to participate. Those early visionaries and pioneers who join our virtual ecosystem right now are just like those explorers and conquistadors who once went out to discover America.

They did not know their destination and whether they would succeed, they just believed in the immense opportunities that lay ahead.

We believe in unimaginable opportunities and benefits awaiting us and our community, PLVS ULTRA!



The world’s first instance combining cryptocurrency and virtual reality experiences: Integrating blockchain and virtual reality will significantly accelerate evolution of the virtual ecosystem, and the cryptocurrency incentive mechanisms will encourage the average user to collect VR modeling data.

- New mission mode:

The new mission mode allows Pioneers to assist Explorers (owners of virtual territory) to complete exploring the physical world.

- Proof-of-Mission (POM) consensus algorithm: M stands for Media, Message, Memory, and Mission. The unique consensus algorithm of Second Earth uses these four qualities to evaluate each participant’s contribution to the ecosystem.

Second Earth, contrary to the majority of cryptocurrency projects, has a long-term strategy. It is important for people to understand that this is a 10-year project and not a 10-months money-making scheme.

The 5 first major development stages of the project reach from 2020 until 2030, at the end of which Second Earth aims to become the world’s leading company for immersive travel and,

interactive VR-Games.



Reviewing the current developments across civilization and technology, people must face reality: against a backdrop of rapid technological change, humanity has lost itself.
People’s opportunities to access technology are increasing, but a sense of belonging is seeing an inverse effect.
The amount of information that exists is skyrocketing, but at the same time its quality is declining.
Technology has brought us closer together than ever before, yet we are drifting apart. 

The world in 2020 is a place marred by deep insecurity and despair, both of which are poisoning society.
Thus, let us put wield hope against despair and faith against insecurity, giving rise to a better world and through technology.





Second Earth motto: PLVS ULTRA Latin for: FURTHER BEYOND



Second Earth will be built as a next-generation virtual reality social media platform.

The market for VR-related products and services, albeit still small, is growing at an exponential speed unseen since the emergence of the internet itself.

- In 2019, the global VR/AR investment totaled $4.1 billion, an increase of 58.5% year-on-year

- Capital investments in the VR/AR industry are expected to continue to grow at a rapid rate of 30% from 2020 to 2022




The rapid technological progress during the last decade and the emergence of new technologies such as Starlink will for the first time make virtual reality applications available for the broad masses of consumers.
New technologies such as cloud-VR will allow the streaming of VR-games and other content without users having to purchase expensive equipment.
At the same time, the equipment itself is getting more affordable.

- Total revenue for the global VR/AR industry in 2022 is expected to reach $48.2 billion

- The overall market size is expected to reach $571.4 billion in 2025 with a total number of 440 million users

- VR headset shipments are expected to reach 36.7 million units in 2023 and soar to 250 million units in 2025

Thus, Second Earth can rely on a strong fundamental market growth to build its platform.
However, Second Earth also relies on several innovations to fuel the growth and success of its platform. There are several unique characteristics that will drive both market attention and user interest towards the platform.



We are at the brink of a new era in which everything goes digital.

This will fundamentally transform the way humans interact with each other and lift the VR industry to a new level.



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